Default Configuration
Version 1.4.0
config:
# should admins be forced to confirm before resetting a world?
confirmation:
enabled: true
seconds: 15
teleport:
# countdown before a player randomly teleports, cancels if
# the player moves.
countdown:
enabled: true
seconds: 5
# how many seconds before a player can use RTP again.
# options: GLOBAL, WORLD
cooldown:
enabled: true
type: GLOBAL
seconds: 300
# How long should CWR search for safe random location and
# load a chunk before teleporting the player there? The
# search will time out after this amount of ticks.
rtp-search-ticks: 2000
# which blocks can players NOT get teleported on to?
rtp-blacklist-blocks:
- LAVA
- WATER
- CACTUS
- MAGMA_BLOCK
- FIRE
- SOUL_FIRE
rtp-saved-locations:
# Should CWR save locations to reduce search time
# and improve overall efficiency?
enabled: true
# The interval between searching for a location.
interval: 120
# Tolerance allows the interval to be random and pre-
# vent multiple worlds from searching simultaneously.
tolerance: 60
# The maximum amount of locations to save.
max-locations: 12
platform:
# Should a platform be built before teleporting the
# player to their final location?
enabled: false
# What type of blocks should the platform be made of?
material:
overworld: COBBLESTONE
nether: NETHERRACK
end: END_STONE
other: COBBLESTONE
# Should blocks be cleared above the platform?
clear-blocks-above: false
# Which specific teleporting types should the platform
# be created for?
tp-types:
default: false
random: true
# If using stars (*) in a timer, should the data
# save to file to not interrupt the reset date?
store-current-schedulers: true
# should the world save before resetting?
save-world-before-reset: false
# STANDARD - only loads in spawn chunks.
# Not recommended, drops TPS and lags players.
# ULTRA-SAFE - loads in chunks, over a long period of time.
# Recommended for low-end CPUS or large amounts of players.
# SAFE - loads in chunks, over a longer period of time.
# Recommended for low/mid-end CPUS or large amounts of players.
# NORMAL - loads in chunks, over an 'average' period of time.
# Recommended for mid-end CPUS or medium amounts of players.
# FAST - loads in chunks, over a faster period of time.
# Recommended for high-end CPUS or small amounts of players.
# ULTRA-FAST - force loads chunks when the player teleports there.
# Recommended for top-notch CPUs or very small amounts of players.
loading-type: NORMAL
# Radius of loading if FAST, NORMAL, SAFE or ULTRA-SAFE is
# enabled. If larger than server view/render distance in
# server.properties, then will override.
loading-radius: 3
# Override and use custom loading speeds from the ones mentioned
# above. Proceed with extreme caution.
loading-override:
enabled: false
# interval between iteration of chunk loading. less = faster
ticks-per-iteration: 3
# how many chunks should load in every iteration? MAX: 25
chunks-per-iteration: 3
# initial chunk load time. less = faster
initial-chunk-ticks: 200
# The plugin will save a temporary copy of your current world,
# and if all goes wrong, it will attempt to restore the world.
safe-reset: true
# After rebooting or timers resetting, what delay should there
# be until timers are initialized again?
timer-load-delay: 10
# How many ticks after teleporting/kicking players should
# the world start to reset? At least 10 ticks is recommended.
world-reset-delay: 15
# Relink portals to send to the proper world.
portal-linking:
nether-portal:
- world_from:world_to
end-portal:
- world_from:world_to
# Sends a detailed, spaced out message during chunk loading.
# NOTE: not supported on LEGACY versions.
detailed-messages: true
# Fixes glitch in legacy versions 1.8 and 1.9 where a player
# suffocates in a block when teleported to the world.
fix-suffocation-teleport-1_8-1_9: true
hooks:
# If enabled, when a world is reset, all regions will be deleted.
world-guard-delete: false
# If enabled, will make sure warps are saved.
save-cmi-warps: true
# Saves schematic file in folder.
save-copied-wg-regions: true
# updates the config every time you update. Prior strings will
# remain the same! NOTE: disabling this will leave new settings
# as default and new lang string won't send.
auto-update-configs:
config: true
lang: true
lang: 'en'
# en = english (default), es = español, ru = русский.