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Configurations - config.yml

General configuration options for CWR

Default Configuration

Version 1.4.0


  # should admins be forced to confirm before resetting a world?
    enabled: true
    seconds: 15

    # countdown before a player randomly teleports, cancels if
    # the player moves.
      enabled: true
      seconds: 5

    # how many seconds before a player can use RTP again.
    # options: GLOBAL, WORLD
      enabled: true
      type: GLOBAL
      seconds: 300

    # How long should CWR search for safe random location and
    # load a chunk before teleporting the player there? The
    # search will time out after this amount of ticks.
    rtp-search-ticks: 2000

    # which blocks can players NOT get teleported on to?
      - LAVA
      - WATER
      - CACTUS
      - FIRE
      - SOUL_FIRE

      # Should CWR save locations to reduce search time
      # and improve overall efficiency?
      enabled: true

      # The interval between searching for a location.
      interval: 120

      # Tolerance allows the interval to be random and pre-
      # vent multiple worlds from searching simultaneously.
      tolerance: 60

      # The maximum amount of locations to save.
      max-locations: 12

      # Should a platform be built before teleporting the
      # player to their final location?
      enabled: false

      # What type of blocks should the platform be made of?
        overworld: COBBLESTONE
        nether: NETHERRACK
        end: END_STONE
        other: COBBLESTONE

        # Should blocks be cleared above the platform?
      clear-blocks-above: false

      # Which specific teleporting types should the platform
      # be created for?
        default: false
        random: true

  # If using stars (*) in a timer, should the data
  # save to file to not interrupt the reset date?
  store-current-schedulers: true

  # should the world save before resetting?
  save-world-before-reset: false

  # STANDARD - only loads in spawn chunks.
  # Not recommended, drops TPS and lags players.

  # ULTRA-SAFE - loads in chunks, over a long period of time.
  # Recommended for low-end CPUS or large amounts of players.

  # SAFE - loads in chunks, over a longer period of time.
  # Recommended for low/mid-end CPUS or large amounts of players.

  # NORMAL - loads in chunks, over an 'average' period of time.
  # Recommended for mid-end CPUS or medium amounts of players.

  # FAST - loads in chunks, over a faster period of time.
  # Recommended for high-end CPUS or small amounts of players.

  # ULTRA-FAST - force loads chunks when the player teleports there.
  # Recommended for top-notch CPUs or very small amounts of players.
  loading-type: NORMAL

  # Radius of loading if FAST, NORMAL, SAFE or ULTRA-SAFE is
  # enabled. If larger than server view/render distance in
  #, then will override.
  loading-radius: 3

  # Override and use custom loading speeds from the ones mentioned
  # above. Proceed with extreme caution.
    enabled: false

    # interval between iteration of chunk loading. less = faster
    ticks-per-iteration: 3

    # how many chunks should load in every iteration? MAX: 25
    chunks-per-iteration: 3

    # initial chunk load time. less = faster
    initial-chunk-ticks: 200

  # The plugin will save a temporary copy of your current world,
  # and if all goes wrong, it will attempt to restore the world.
  safe-reset: true

  # After rebooting or timers resetting, what delay should there
  # be until timers are initialized again?
  timer-load-delay: 10

  # How many ticks after teleporting/kicking players should
  # the world start to reset? At least 10 ticks is recommended.
  world-reset-delay: 15

  # Relink portals to send to the proper world.
      - world_from:world_to

      - world_from:world_to

  # Sends a detailed, spaced out message during chunk loading.
  # NOTE: not supported on LEGACY versions.
  detailed-messages: true

  # Fixes glitch in legacy versions 1.8 and 1.9 where a player
  # suffocates in a block when teleported to the world.
  fix-suffocation-teleport-1_8-1_9: true

    # If enabled, when a world is reset, all regions will be deleted.
    world-guard-delete: false

    # If enabled, will make sure warps are saved.
    save-cmi-warps: true

    # Saves schematic file in folder.
    save-copied-wg-regions: true

  # updates the config every time you update. Prior strings will
  # remain the same! NOTE: disabling this will leave new settings
  # as default and new lang string won't send.
    config: true
    lang: true

  lang: 'en'
  # en = english (default), es = español, ru = русский.