Understanding of data handling
Entries are essentially sets of data placed into a database. You have for example two types of entries:
player
server
Player
entries are per player, so data is stored for every player. Server
entries are more general entries, storing one piece of data for the server.
These entries can be set up with a formula (so you can perform computation with placeholders) or can just be a general placeholder.
You usually don’t want two servers sending the same entry, otherwise, they will override each other every time.
In order to access a specific entry, you need to use its correct CST placeholder, as described in data-layout.yml
. If the data entry is under the player
and is called skyblock_eco
, you would access it using %cst_player_skyblock_eco%
.
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